A-Tier Elias Lilith Airidah, Keeper of the Dead Andariel, Maiden of Anguish
B-
These bosses, while not as good as Astaroth, are still memorable in their own right, but are not quite as great as they could have been. Andariel, Maiden of Anguish is the driving force of Diablo 4's third Act as Lorath and Diablo 4 Items the player race to prevent Elias from summoning her, but her eventual battle in Act 4 is somewhat unexpected and isn't as difficult as the build-up in the previous act would have suggested. Airidah is an interesting character, given her betrayal of the Druids to Lilith believing she could give them the necessary power to survive the forces of Hell, but her fight is unfortunately overshadowed by Astaroth's taking place in the same Act.
Elias and Lilith are the two primary antagonists the player spends most of the game pursuing, and while they are pretty solid bosses, they could have been better. Players will have to fight Elias multiple times due to the fact that he has made himself immortal using an old technique of Rathma's, and as such, when the player finally breaks his incantation and fights him for real, it feels very repetitive. As the final boss of the main campaign, Lilith is a bit underwhelming due to the predictable nature of her fight, though she can be a challenging opponent.
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B-Tier X'Fal, The Scarred Baron Vhenard Lilith's Lament Genbar, the Shrine-Keeper Brol, The Tyrant King Mohlon, Snake Queen Valtha Duriel, Lord of Pain
While these bosses serve as important obstacles in the story of Diablo 4, they are not as memorable or interesting as some of the others. X'Fal is the first major boss players will encounter, being found within the Icehowl Ruins of the game's prologue, but is unremarkable otherwise. Some bosses like Genbar and Brol serve as impediments to other, bigger foes but are themselves mostly forgettable, and Mohlon is a grotesque, intimidating beast but comes too late in the game to be much of a challenge for most players.
Characters like Vhenard and Valtha are interesting in that they demonstrate Lilith's ability to corrupt otherwise good people, but their fights are too easy to really be considered remarkable. Poor Duriel's potential is wasted in Diablo 4, which is a shame given his notoriety as one of Diablo 2's hardest bosses. While he can be a bit of a challenging late-game boss, he comes with little forewarning or acknowledgment of his status as one of the four Lesser Evils, unlike his twin sister Andariel.
Lilith's Lament is slightly better than the rest as the fight is more unique, with the player being joined by a Knight Penitent who will aid them in battle. After the battle, the Knight Penitent will reveal himself to be Vigo, the knight that allowed Lilith to pass with Vhenard into the Yelesna Mines and that he fought alongside the player as atonement for his sin. Although this is an interesting twist, the boss fight itself is rather lackluster compared to other Act bosses like Astaroth.
C-Tier Tchort, Herald of Lilith Eidolon of Orbei Mother's Judgement Uznu the Annihilator Ninsa, Blight of Hatred Karum, Hound of Hatred
The main issue with these Diablo 4 bosses is that they are mostly forgettable and could be interchanged with another boss and still have about as much impact on the game. Most of them are simply variants of other demons who are slightly stronger and serve as gatekeepers during the game's final act. Uznu, Karum, and Ninsa all fit this bill, playing the role of distraction on the road to face the greater threat of Lilith in the climactic descent into Hell and are largely unnecessary to the game's story.
The Druid's Werewolf builds offer some of the fastest and most fun playstyles the class has to offer in Diablo 4. Much of this skill line's potential doesn't get unlocked until the late game, and when players do reach that point, their horizons will get expanded significantly, as far as buildcrafting is concerned.
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The Waxing Gibbous Axe is one of the many possible enablers of a fast-paced Werewolf build in Diablo 4. It has the perfect set of stats for any rampaging werebeast, and its unique power can crank up the Druid's DPS output exponentially when triggered. Here's how to get it.
How to Get the Waxing Gibbous Axe
This is a Unique weapon, which means players can only get it as a random drop from monsters, chests, and other similar sources. The Waxing Gibbous will only appear on World Tier 3 and above. Players have to clear the Cathedral of Light and Fallen Temple Capstone Dungeons in order to unlock the higher difficulty modes.
Cannibal enemies found in the Dry Steppes appear to drop axes more frequently than other enemy types. With that, said, players can focus on farming these enemies for a greater shot at getting a Waxing Gibbous.
Farming Helltides in the Dry Steppes or running the Guuhlrahn Slums and Earthen Wound dungeons might be the best way to farm for this Unique Axe. Nightmare versions of these dungeons would be the most efficient farming spots, though they might not always be available since Blizzard mentioned that Nightmare Dungeons are on a D4 materials for sale seasonal rotation.